Smooth rotation for AI looking at the player

Hi, how would i go about making the transition between the current location and the player location smooth instead of an instant snap?

thanks!

This is my exact question as well. I really hope we can get an answer to this.

The answer is really simple.

Here is a screenshot from my camera pawn. Just make the look at rotation flow into the target of the RInterp To and set the Interp Speed to how fast or smooth you want to look at it. You will then connect this new rotate vector to your setActorRotation node. The SetActorRotation might need to be in a tick event. I’m not sure.

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