Looking for help with making an object rotate smoothly to a max rotational speed rather than a fixed instant speed when using left and right inputs
Could try with a smooth curve into a timeline, so it should build up and slowly decrease instead of go full throttle.
use lerps;
get velocity->vector length, normalize to range, value vector length, range min 0, for max get base walk speed and attach it. get the variable “walkalpha or something” then use lerp. it will smooth your rotation base of your speed and max speed