Smooth pixels with perspective projection

Hello :waving_hand: , I’m trying to do something similar to this video: https://www.youtube.com/watch?v=wwvGuZ8vRg0 but with a perspective projection view. I wanted to know if it’s possible or not because I’ve tried several methods but nothing works. I’ve tried with post-processing materials, materials for my 3D models, and even the 3D models themselves.

It’s easy to create a pixelated effect, but I don’t understand how to make those pixels “stick to the world” like in this video.

Thanks :grinning_face:

Another thing, I haven’t been able to download any Fab assets for several months now, and despite updates, the problem persists so if you have an idea i’m here :sweat_smile:

Check out this project, it’s a bit better and more up-to-date since the camera isn’t fixed with the same isometric perspective, and when you rotate the camera, the pixels are rendered depending on the view.

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Thanks :grinning_face_with_smiling_eyes: , I took a look but I don’t think the perspective view can be in this project