This is my problem, I basically want something rope like that I can move around and it doesn’t go crazy:
(Tested with most collisions completely off there)
I remember physics in UE3 working much smoother, what could I do wrong here?
I already tried playing with these settings in the physic asset:
Linear/Angular Damping
Collisions off
Mass Scale
Linear/Angular limits and their soft settings
Solver Iterations
Any ideas?
P.S.
Dragging in the physic asset editor is CTRL and right mouse hold