Smooth Pawn Rotation

Hi all, I’ve been playing with modifying the space invaders clone in the sample content. I’ve noticed that it has a little bit of momentum to it’s movement. Eases in and then take a little bit to cool down it’s movement when you left off of the key. I’ve been trying to recreate this movement in rotation with no luck. I can get the most basic pawn rotation setup and I thought using a rinterpellate node would help get that ease effect but it’s not working. Would anyone be able to point me in the right direction? Thanks.

This may be helpful

You need to use a Rotation Interpolation to interpolate between the current and end rotations in your tick function to do that.