Help me please! I’m very new to Unreal and am jumping in the deep end by building my first game from scratch. Here’s the boggle;
I’ve spent a day and a half trying to figure out how to turn my top-down pawn smoothly pon it’s axis.
I figure I have three roads open to me;
Sequencer-Matinee keys - …but I can’t record rotation without the
location info. So the pawn leaps
back to the spawn point before
Timeline Node - …but I can’t align my curve time against the
actual gameplay time. So the
rotation amount is fiddly guesswork.
RINTERP Node - …but I can’t figure out how to enclose the
rotation in a loop until I reach my
desired angle. So it either snaps
the pawn around, or again becomes
My gut tells me that option 1 is the best solution for me because the ideal scenario is to have my pawn do a sexy loopdy-spin when it’s direction is reversed, and not just rotate. Now I’m starting to go bald and my nose hurts from smashing my face on the desk.
I have read every relevant post I can find in the hub and am still no closer to finding a functioning approach. Any advice or examples would seriously rock my world.