HI again all!
Ok what would you guys suggest the best (as simple as possible) way to do the following:
- Move a camera from point A to point B along a single axis
- do so using a smooth nonlinear motion starting at full speed, then a smooth slow down to a halt in say the last 10% of the distance.
- happen over the space of a single second. (maybe 2)
As stated single axis movement, points A and B can have different values, tho point B will always be the same travel distance from A (ie always say 100 Unreal Units)
is it possible to use a curve of sorts and how could i apply this to points A and B depending on which values i need?
would be nice if i could create a blueprint function that takes the values and controls the movement at the speed required.
thanks
Edit: I would like to avoid event tick where possible but its not a total deal breaker.