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Smooth movement

Is it possible to make movement input more smoother? Currently my character is too sensitive during rotations. When I press key for rotation, character instantly rotate. I want to do rotate slower and more natural.

I used “Third Person Example Blueprint” from Epic.

Thank you.

Wishes,
Patrick

check for your “rotation rate” value in CharacterMovement, if you are doing the movement logic manually, you have to clamp to maximum turn rate per delta secs so it will update a portion of your desire rotation over say 20 frames, instead of 3 frames.

Provided you are using blueprint in the pawn, you could use a timeline and a lerp node to interpolate between the current rotation and the rotation the input produces.