Smooth movement of the sphere

I want to make a game where a character controls a sphere. The problem is that when moving the sphere through the AddForce function in Blueprint, the sphere moves very crookedly, rolls over from polygon to polygon. I want her to move smoothly.

ezgif.com-optimize (1)

Sphere Blueprint

image

image

Sphere physics

Sphere mesh

I would be very grateful for any help. =D

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I’d do it with vinterp, looks much nicer, and you know where the ball is going

ball

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Updated the question. In the game, a sphere is a character that roams freely around the map like a normal player. Unfortunately, the option with a smooth movement from A to B will not work for me. =(

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Ah, use a better sphere. You can make one in modelling mode :slight_smile:

The Epic demo project, like this, uses ‘add torque’.

But if your ball is not jumping about, then it might be Lumen having trouble keeping up.

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Alas, this sphere cannot be used for physical simulations. When I start the game, it just hangs in the air. My scope is pretty detailed. Also, I suspect that it may be the collision sphere, it looks too low poly.

UE sphere in air:

My Sphere:

Collision sphere:

Is there a way to subdivide the collision sphere?

Enable physics :slight_smile:

Also, give it a collision sphere, you will need to change this

image

and then

ball2

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Thank you man! It really helps me!

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