I want to make a game where a character controls a sphere. The problem is that when moving the sphere through the AddForce function in Blueprint, the sphere moves very crookedly, rolls over from polygon to polygon. I want her to move smoothly.
Updated the question. In the game, a sphere is a character that roams freely around the map like a normal player. Unfortunately, the option with a smooth movement from A to B will not work for me. =(
Alas, this sphere cannot be used for physical simulations. When I start the game, it just hangs in the air. My scope is pretty detailed. Also, I suspect that it may be the collision sphere, it looks too low poly.