Smooth movement of the sphere

I want to make a game where a character controls a sphere. The problem is that when moving the sphere through the AddForce function in Blueprint, the sphere moves very crookedly, rolls over from polygon to polygon. I want her to move smoothly.

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Sphere Blueprint

image

image

Sphere physics

Sphere mesh

I would be very grateful for any help. =D

I’d do it with vinterp, looks much nicer, and you know where the ball is going

ball

Updated the question. In the game, a sphere is a character that roams freely around the map like a normal player. Unfortunately, the option with a smooth movement from A to B will not work for me. =(

Ah, use a better sphere. You can make one in modelling mode :slight_smile:

The Epic demo project, like this, uses ‘add torque’.

But if your ball is not jumping about, then it might be Lumen having trouble keeping up.

Alas, this sphere cannot be used for physical simulations. When I start the game, it just hangs in the air. My scope is pretty detailed. Also, I suspect that it may be the collision sphere, it looks too low poly.

UE sphere in air:

My Sphere:

Collision sphere:

Is there a way to subdivide the collision sphere?

Enable physics :slight_smile:

Also, give it a collision sphere, you will need to change this

image

and then

ball2

Thank you man! It really helps me!