I have a nice tilting effect for my drone, however when I go immediatly backwards from fowards, the mesh snaps backwards as technically the animation is still running, im just flipping the end result.
Any reccomendations on how i can have this smooth transition?
The issue is beyond the timeline for making the backward movement, all im doing is inverting the animation, so it snaps to the reverse. I was wondering if there was a way to make it so it “reverses” then redoes the animation
In this video I start by waiting till its at 0 then go backwards, toward the end i switch inbetween fowards and backwards rapidly
Im not a professional, all I’m using the lerp/timeline for is the smooth movement from one state to another, using the
SetRelativeRotation