Smooth mesh motion Between Back and Foward

I have a nice tilting effect for my drone, however when I go immediatly backwards from fowards, the mesh snaps backwards as technically the animation is still running, im just flipping the end result.

Any reccomendations on how i can have this smooth transition?

You can’t have a timeline on tick :wink:

Either use a timeline, or tick.

Tick is called every frame. If you imagine that happening to your timeline?..

It works for what im using it for afaik

The issue is beyond the timeline for making the backward movement, all im doing is inverting the animation, so it snaps to the reverse. I was wondering if there was a way to make it so it “reverses” then redoes the animation

In this video I start by waiting till its at 0 then go backwards, toward the end i switch inbetween fowards and backwards rapidly

Im not a professional, all I’m using the lerp/timeline for is the smooth movement from one state to another, using the
SetRelativeRotation

Just take that chain of stuff off tick and call it when you want to one way or the other.

Tick is causing the problem.