Hello all, I’m trying to make a smooth depth of field transition based on where the character is looking, and although I’ve found tutorials on this and followed them, I noticed one common issue with all of them. They smooth the transition from far to near, but it’s only one way. Meaning when you are focused on something up close, then look far away, the depth of field snaps to that distance instantly. Not the effect I’m looking for at all. I want both ways to be smooth.
I’ve seen the tutorials do this with timelines, with lerps, finterp to, finterp ease in out, etc. I’m at a loss for how to do it on a two way street if you will.
Below is how I’ve been doing the smoothing.
Below is doing it without any smoothing.
The DOF tracing works great, as seen below.
But snaps from…
To…
Instantly!.. and visa-versa.
Any help would be appreciated, I am sure I’m not the only one stuck on something like this.