Actually there is a timeline that smoothes the camera movement (good thing I double checked) and this is how it looks. This extra function is not necessary, but it adds a little extra smoothness. Just add it in the client event after changing the capsule height (don’t multicast it) and it should look fine!
The Camera Location variable is set at the beginning of the game, you can just grab the current camera position or type a location of your desire in this.