I want to rotate an AI-controlled character to face it a certain location. The rotation should be smooth, not instantaneous, hence I don’t want to set the actor rotation directly. I know I could use a timeline or something like that, but that seems to be the wrong approach.
When that character moves via NavMesh, then it rotates smoothly towards the movement direction, which is fine. Now the same rotation speed should apply if the character is standing still and I command it to rotate.
But my question is: how do I command it to rotate in that case?