We are changing character orientation that follows the movement-direction rather than always facing the camera direction (strafe)
However we still need the forward facing for when character aims and shoots so we go back and forth between these behaviors.
When the checkbox 'Rotate player to movement" is checked, the player will start snapping instantly between directions when moving directionally.
I can turn on “characater rotation rate” in the player bp and set it to something smoother but this will affect all the calculations for move directions in the abp. It also offers too little control for different contexts. Do you have any tips on how to approach to making the character go smoothly between the 8 directions ?