Hey everyone, so this is something I came across today.
While I was able to implement 2 cameras, I wasn’t able to smooth out the transition in between which kind of makes it feel snapy.
I did come across one post regarding the subject sadly, it didn’t work out. So here I am searching for an answer. I will be linking a video down here just to demonstrate the whole system and try to explain it as well.
So as you can see, one is a general free cam and the other is in-place strafe cam(focusCam). My aim is to smooth the transition in-between using timeline and lerp (I believe those are the keys). But I am not very proficient with them So it would be very helpful if someone could push me along the right path.
Next is whenever I switch to in-place strafe cam(focusCam) it works good but switching back results in random rotation for the free cam which is not random I know but it follows the X and Y coordinates of the mouse regardless. So I would like to reset both transform to 0,0 when switching cams to avoid any artifacts.
Lastly, I am seeking something like darksiders kind of target focus mode and general free camera.
Please if you feel like you can help me out, I humble ask of you to do so.
Thank you in advance!