I want my camera to smoothly rotate till 75 degrees when im holding the Q button down, and when i release it, I want it to smoothly return to its original position. How do I make this happen?
I think there are a few different approaches… depending on what exactly you are looking for. Here are two possibilities…
- using a timeline (when Q is pressed “update” and when Q is released “stop” would be inputs), and RLerping from the actor rotation to the intended rotation
- using a spring arm, set up the control inputs driven by Q, and in your Player camera manager… set the rotation limits in the axis you like to 75 degrees
could you show me a blueprint graph example? thanks
… if you try both ways first… I’ll correct the graphs for you… give it a couple of hours tinkering first ![]()
cant seem to really figure this one out, id like to see your graph
Have a look at this one:
… I think this is the solution for you ![]()