I think there are a few different approaches… depending on what exactly you are looking for. Here are two possibilities…
- using a timeline (when Q is pressed “update” and when Q is released “stop” would be inputs), and RLerping from the actor rotation to the intended rotation
- using a spring arm, set up the control inputs driven by Q, and in your Player camera manager… set the rotation limits in the axis you like to 75 degrees
I want my camera to smoothly rotate till 75 degrees when im holding the Q button down, and when i release it, I want it to smoothly return to its original position. How do I make this happen?
could you show me a blueprint graph example? thanks
cant seem to really figure this one out, id like to see your graph
… if you try both ways first… I’ll correct the graphs for you… give it a couple of hours tinkering first
… I think this is the solution for you