I have trigger boxes that change the position of my camera… They literally work on overlap actor events.
How do I make the camera change from one position to another smoothly?
I currently am just setting:
player->CameraBoom->TargetArmLength = NewTargetArmLength;
player->CameraBoom->SocketOffset = NewSocketOffset;
and it’s obviously flicking to it’s new location.
I also tried MoveComponent but that does not seem to be working as intended:
player->CameraBoom->MoveComponent(MoveToLocation, player->CameraBoom->RelativeRotation, NULL);