I want to animate a camera path in Sequencer with multiple keyframes (so not just a straight line).
This is for a VR project, and since alternating velocity can contribute to VR motion sickness, I want to reliably keep the whole path the same constant speed. From how I see and understand it, the linear interpolation button just straightens out movement between between keyframes so there’s no easing velocity (and no smooth curves in the 3d space movement sadly), but the speed between each keyframe may still vary.
Is there a way to optimize the animation pacing post-creation? Or is there a better way to approach this?