Smooth AI "Move To" Location?

When using the “Move To” node in the Behavior Tree, my AI stops immediately, and it feels very rigid. Does anybody know of a way the ending of the Move To functionality? I’ve tried changing the deceleration and braking friction parameters in the Character Movement of the AI blueprint, and those don’t seem to help.


I also have this problem and haven’t found a good solution yet. If I do, I’ll come back here and post the solution