SMeshWidget - Hardware Instanced Slate Meshes Thread

Hi man,
I got your logic, but I have one confusion.
When your player hits the enemy, their health drops so how are you telling the material to update the health bar.



**FSlateVectorArtInstanceData ParticleData;

ParticleData.SetPosition(Some Position);

ParticleData.SetScale(Some Scale);**

**FSlateInstanceBufferUpdate::CommitUpdate(PerInstaceUpdate);**


Are you using above line of code to send update to the material.
And are you sending packed the byte data in the above statement only and then in material your are unpacking.