Smelogs Playground

Open Playtest

Hi Unreal Developers,
We recently conducted a 3-week open playtest on Steam. After 1.5 weeks, we released an update that addressed some bugs.

We collected feedback from various channels and categorized it into Issues, Polishing, Feedback, and Observations/Notes. The Issues and Polishing were ordered by priority and Feedback was divided into positive, negative, and neutral. Observations/Notes consisted of odd player behavior and we added a counter to track frequency. This helped us improve controls, especially for players new to the genre or platform.

One common issue that players had was the lack of points of interest. We understand that this is important for keeping players engaged, and we’ll be sharing more details about how we addressed this in our next post. :slightly_smiling_face:

We also made some improvements to the game’s pathing.

Another piece of feedback we often received was that the tutorial was too long. To address this, we created a shorter version of the tutorial that includes video guides which we pushed in the update. We also had analytics integrated to track players’ progress and identify which steps were causing the most difficulty.

Overall, our playtest was successful with a lot of positive feedback and valuable insights to enhance the game.