Unit Production
Hey Unreal Devs,
Unit Production is a classic gameplay mechanic in the real-time strategy genre - and we’ve chosen the classic approach. To produce a unit, energy and free commando points are required. It takes time to produce the unit, then it spawns on the playground.
As of now, only the Menhir can produce units in Smelogs Playground. And the only unit that can be produced is the Base Smelogs which can turn into any other unit through upgrading.
We can enable the ability to produce units for any Smelog, no matter if it’s a building or a moveable unit. We can also define what should be produced and where. So there are a lot of things we can experiment with, like units that produce buildings or units and buildings that duplicate themselves.
Multi-queue
One way to produce units is by multi-queue. This spreads your unit production evenly across the Menhirs that are selected when you queue units. This makes it easier for players to be time-efficient.
Queue for All
It’s also possible to queue units in all selected Menhirs at once. This means if you have three Menhirs selected, it will add one more unit to the production queue in each of them.
Auto queue
Additionally, the player has the possibility to toggle “auto queue”. This means, new units are created as long as possible or until auto-queue gets turned off. This is another small feature to make macro-management easier for the player. This could be especially useful for the early and late-game stages of a match.
Endnotes
As of now, there is no queue limit. This is something we might change in the future. A limit would make sure a player’s energy isn’t blocked in a production queue when it could be used for something else.
If you have any questions or are interested in the game, let us know.