Profile Pictures
Hey Unreal Devs
With the Profile Picture, players can showcase their achievements and customize their appearance. The Profile Picture consists of three parts: the avatar image, a border, and a title. All of these can be chosen by the player and combined however they like.
Avatar Image
The avatar image is on a 0.8 render scaling.
- Texture size: 256x256
- No transparency
- Can be animated with flipbook material (Spritesheet texture)
- Animated Texture: maximum 2048x2048 (8x8 64 frames)
Border
It’s called border but it’s an overlay that doesn’t have to be just a border image.
It’s above the Avatar and Title layer.
- Texture size: 256x256
- Transparency allowed
- Can be animated with flipbook material (Spritesheet texture)
- Animated Texture: maximum 2048x2048 (8x8 64 frames)
Title
Is done with Rich Text which allows for color and font change. Titles will be translated into different languages.
Profile Picture can be unlocked via the Battlepass, Challenges, or with Fractures, which is one of the currencies in Smelogs Playground. More on that in next week’s Behind the Design.
Endnotes
As of right now we mainly do static avatar images and borders as well as plain text for titles but we would like to add animated images and text for special rewards/achievements.
If you have any questions or are interested in the game, let us know on our Discord about what we should post next.