Smelogs Playground

THE CHOSEN ONE

Hey Unreal Devs,

To perform an action on a unit, like upgrading or moving, they need to be selected. And here’s how that’s done in Smelogs Playground!

There is more than meets the eye when it comes to selection and the selection modifiers. Besides multiple ways a player can select Smelogs, there are also modifiers to give the player even more control – something every real-time strategy player is already used to.

:joystick:Modifiers

There are two modifiers to add or remove Smelogs from the current selection.

:heavy_plus_sign: Add to selection, by default Shift key.

:heavy_minus_sign: Remove from selection, by default Ctrl key.

:clipboard:Types

=Single Click=

Hover over a Smelog and click the Left Mouse Button to select it.

=Window Selection=

This is an old classic. Press the Left Mouse Button down, draw a window and release it. Everything in that window is now selected.

There is one difference in Smelogs Playground compared to similar games: our window is considering 3D space and not screen space. (As seen in the GIF at the top).

=Double-Click=

Double-click a Smelog to select all Smelogs of the same type that are currently visible on screen. (Shown in the GIF above)

=Control Groups=

Selected Smelogs can be saved as a control group to get reselected easily.

=Brush Selection=

This is an experimental selection method. It allows you to brush over the Smelogs you want to select or deselect holding the Right Mouse Button down.

We wonder if players like this selection method. It allows for a more specific/precise selection (shown in the GIF at the top).

Endnotes

All Input Keys (Hotkeys) can be changed in the settings.