Smelogs Playground

Camera and Navigation

Camera_01

Hey Unreal Devs,
The Camera can make or break a game. Most real-time strategy (RTS) games follow a good standard, which experienced players expect from any new RTS game. So there is no reason to experiment or invent something new.

Below are the details and features Smelogs Playground has for the Camera and Navigation.

:movie_camera:Camera

Most of the time, the camera’s rotation and zoom won’t change but we know it’s nice to have it. For a better selection angle, a better viewing field, or to just have a close-up of the Smelogs.

Other common features are:
-Zoom :mag_right:
-Rotate :arrows_counterclockwise:
-Center (focus camera) on a Smelog or group of Smelogs or location.
-Saving a location to quickly focus the camera on the location with the press of a button.
-Camera following a Smelog or group of Smelogs.
-Reset Zoom and Camera rotation (no one wants to play with a messed-up camera).

BorderScroll

:compass:Navigation

Border Scroll :desktop_computer:

The navigation is mainly done by using the mouse and utilizing the border scroll by moving the mouse close to the edge of the screen. The Camera will then move in that direction.
The speed at which the Camera moves can be changed in the settings.
Alternatively, the player can use the arrow keys.

Minimap :world_map:

A click on the minimap will focus the camera on the clicked location to quickly jump to the desired location.
More details on the minimap in another Behind the Design post.

Endnotes

If you have any questions or are interested in the game, let us know what we should post next.