Hi @Mind-Brain,
Thank you for your reply. Much appreciated.
I’ve found the issue.
For a little bit more context this smart object is getting attached to an AI Character, before the “GetSlotTransform” is called. Looking at the code behind the node, it supposedly applies a transformation with the owner transform to the return result.
I guess it wasn’t being applied. Decided to look at the way I was attaching the spawned actor the smart object belongs to, and I was using transform space as “RTS Component” instead of “RTS World”.
Switching fixed the issue. ![]()
Once again thank you for your reply.
Kind Regards