I have a system that will spawn a number of sheep, and then a number of wolves. The wolves find the sheep closest to their location and path to it.
Problem is that some sheep have several wolves following them. How would I inform the controller the sheep in question is already being followed? I’ve tried casting to the sheep character blueprint and the sheep ai controller, but doing so causes a total engine crash on the first tick. It seems I can’t communicate with any other blueprints inside of controllers.