thx for answering, yes i solved this but i am facing a major problem now…i placed lots of ivy bridges in my environment (15+) all tweaked with my custom settings and now after opening again unreal (version 4.24.3) it took ages to start and when it did some of them vanished and others loose all the settings… pretty annoying any idea why?
edit: checked again and they didnt disappear… blueprints are still placed in level and also settings looks like are the same but the final result has changed…lots of ivy that were correctly bridged from one point to another vanished and others instead of being composed by multiple lines and fully adapted to the surface they were placed on, now are composed by a single line with no adaptation to the surfaces under them…basically i lost one day of work
@Pellaaa93 To ‘save’ generated assets, please use the Merge Actors feature. It’s recommended to save your work & make the assets much more performance friendly. You can see an example of merged assets in the demo map with merging examples.
A ‘reset’ like you described should not happen anyway, maybe something interfered with your scene setup. You can try changing one of the parameters inside of the problematic assets and see if it helps. It should regenerate the asset. You can also try moving the asset a little bit, so it has a chance to re-generate.
ok i will try later… merge actor feature you mean the unreal default one “convert actors to static mesh” ? i don’t know why but i can’t open documentation levels, i see all of them inside windows explorer, but inside unreal i only see overview map…maybe version incompatibility? i will try opening project with 4.25 instead of 4.24… hope to solve this as i spent a whole day setting spline parameters!