Smart Object Gameplay Interactions - Vaulting Or Climb

I’m trying to develop a feature where the character can climb walls or jump over obstacles. I’ve seen a feature called ‘smart objects’ that allows interaction with objects of various heights and shapes, and I’d like to know if it’s suitable for the development trying to do.

no, smart objects are more for scene interactive items like chairs or work stations that AI or players can slot themselves in to prevent others for using. for vaulting or objects best to use an actual animation set-up with line trace that checks if something is short or tall enough to active a vaulting animation and a line trace to determine if the wall is long enough and to determine the length of the vault.

Sorry, but I have to say a simple “no” isn’t a correct answer here.

MANY games use fixed objects for interactive animations. And a dynamic vaulting system can be prone to problems, especially if you’re trying to keep the player in a fixed environment. So it greatly depends on the type of the game.

If you played any of the Bethesda or Bioware games (or even Diablo 4), all of those use “furniture” style objects that can be interacted with and will perform an animation (and possibly motion) to move the character somewhere. Ladders, things to vault over, etc.

Smart objects, are very similar to Bethesda’s “furniture” objects. I’m not saying it’s the right solution for your project, but games have been using similar systems for decades for traversal, and they work well in many cases, and don’t require any dynamic accountability. You click it, and it uses a pre-set navigation path and animation, so it’s perfect 100% of the time, exactly the same every time.