I’m currently working with a Nav link proxy as a child actor inside a door actor blueprint. My idea is to deactivate the smart link to make sure that the AI doesn’t go throught a certain door. Soo i’ve set up the construction script to enable the smart link based on a public boolean value.
For some odd reason it’s possible to deactivate the link when active but not the opposite. The weirdest thing is that this used to work some time ago (1 month ago), and nobody of my team touched the blueprint.
Am i missing something? Or should i just start finding a new solution? Thank you soo much for your time.