Smart Link Consistency Issue

Good afternoon,

I am currently experimenting with a side scrolling game. I was implementing AI through navigation meshes and nav links to handle movement and jumping, but I ran into an issue.
If the AI character is directly over the start or end position of the nav link, the “Event Receive Smart Link Reached” event will never fire.
I have a short video that will hopefully explain it better (Parts of the video were cut out to go straight to the issue):

Something that I have found while attempting to debug the issue is that sometimes the event will be called twice simultaneously which then may lead to the issue.

I also included a screenshot of one of the nav links.


https://forums.unrealengine.com/core/image/gif;base64
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If anymore info is needed, please let me know.