I am using the top down template and I am trying to have the shift button perform a dodge on my character in the direction of where the mouse cursor is.
Currently my blueprint makes the character dodge in the location they are facing. I am trying to make it so that at first the character rotates to where the mouse cursor is and then performs the dodge.
I tried to use the get location to move character in the controller blueprint but am not sure how I can make it then trigger the action in the Character blueprint