Smart AI (Multiplayer)

Available Now
Marketplace](Smart AI in Blueprints - UE Marketplace)

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Facebook | Website | Documentation | [YouTube

Smart AI (Showcase) - YouTube](https://www.youtube.com/user/HdDefused/videos) Title - Smart AI

Price - $39.99

Version - 1.0.1

Description - Smart AI is an advanced easy to use system that works fully in multiplayer. Included are 15 different behaviours the AI can seamlessly transition between, both melee and range combat and many other features. Also included are several example AI you can quickly and easily drag in to your game or project to bring your level to life with smart AI.
Features
- Multiplayer Support

  • 15 Included Behaviours (Still, Roam, Follow, AI Interaction, Way Points and many more)
  • AI Range and Melee combat
  • Dead Body Reaction
  • Turret AI
  • Interaction Points (Places for AI to work/Interact in the world)
  • Camera AI
  • AI Climbing System
  • 3 Different Types of AI Spawners
  • Nav Mesh Spawner
  • Advanced Optimisation Settings
  • Player Activated AI
  • Sight Scene
  • Hearing Scene
  • AI Triggers (Change AI Behaviour on Triggers)
  • Many Customizable Settings
  • Tag Reactions
  • Range Cover System
  • Included Melee and Range Weapons
  • Projectile and Trace Range Settings
  • Proximity Reactions

Number of Blueprints: 74

Input: Mouse & Keyboard

Network Replicated: Yes

Supported Development Platforms: PC, Mac

Supported Target Build Platforms: PC, Mac, Xbox One, PS4

Documentation: Support – Defuse Studios

Important/Additional Notes: Enable Environment Querying System in Editor Preferences

**Feature Videos

Roam Settings

Way Points Settings

AI Turrets

Reaction Settings
Smart AI (Reaction Settings) - YouTube**

More coming soon!

Feature Videos

Interaction Points
Smart AI (Interaction Points) - YouTube

AI Interaction
Smart AI (AI Interaction) - YouTube

Range Combat Settings
Smart AI (Range Combat Settings) - YouTube

Climbing
Smart AI (Climbing) - YouTube

AI Manager Settings
Smart AI (AI Manager) - YouTube

More Coming Soon!

Hotfix 1.0.1

Full Patch notes

Is this based on Behavior Trees? Do you have an example of melee combat you can point me too, thanks.

Hey there

Yes the system is using behaviour trees, I don’t have a specific video on the melee system yet but I will be making one soon. The melee system also received an update in the last patch to add melee blocking you can check out the patch notes linked above.

Feature Video

Melee Combat Settings

Guide Video

Changing Character

Hotfix 1.0.2

Full Patch notes
[Smart AI – Patch Notes – Defuse Studios

](Smart AI – Patch Notes – Defuse Studios)

**Guide Video

Creating New Animals**

Hotfix 1.0.3

Full Patch notes

Hotfix 1.0.4

Full Patch notes

Guide Video

SGK Harvestable AI Bodies

Hotfix 1.0.5

Full Patch notes

Hotfix 1.0.7

Full Patch notes

Hotfix 1.0.8

Full Patch notes

Hotfix 1.0.9

Full Patch Notes

Hotfix 1.0.11

Full Patch Notes

New videos

Triggers

Spawners