Small sneak peak of the self-clipping avoidance setup added to Rigel, my "All in One" Full Body Motion Capture plugin for UnrealEngine 4/5

Hi all,
This is an upcoming feature for Rigel, my “All in One” Full Body Motion Capture plugin developed using Unreal Engine 4/5, which avoid the annoying clipping issue during Motion Capture recording ( and live performances ).

Rigel V2.2 Upcoming Feature: Self-Clipping Avoidance

For more informations about the plugin, here is the link of the website:

If you have any questions please let me know.