Hi everyone, I’m currently working on an environment where I need to have some kind of shelf with bottles like this one:
As you can see there are many elements and I would like to integrate this in an optimized way with several variations but I don’t want to have too many materials per bottle.
I have several solutions but I would like your opinion:
Model a single bottle and apply an atlas texture for my variations. (I might have a lot of small bottle mesh)
Model the shelf and bottles and make only one mesh (I know it’s better to have a single mesh than a lot of small ones but I’m afraid it doesn’t look so good in terms of texel density and I’d be limited later if I want to change the position of some elements)
Use a material for the bottle and another material with a kind of atlas of my labels with correctly mapped uvs (this solution looks good to me but it’s the same, I might have a lot of small bottle mesh)
obviously I’m sure there are other solutions but I didn’t really find anything that would allow me to do this in an optimized way.
if you have any suggestions I would be happy to read them.
Thank you in advance.