small pause from montage to normal movement

I’m trying to transition from a montage to normal movement (walking mode), but no matter how I change the blend out settings of the montage, at the point montage ends character velocity goes near zero.
The animation itself seems to have a decent amount of velocity (I’m using root motion) so I don’t understand why my character stops. with long blend time it even goes back to normal movement animation before the montage actually ends but velocity still goes down.
So is there anyway to make the transition from montage to normal movement seamless? Not the animation itself but the velocity. Do I need to make a custom character movement component physic for this?

Split animation in 2 parts: Base and End.

Base will have root motion and End will not.

Then connect them together inside montage

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Tried this, now character pauses when the root motion ends f^^;
If I enable force root lock for the end part it will be just played in place and I won’t be able to move after the first part. If I disable it the mesh moves but then returns back to where the first part ended, which basically means the capsule didn’t move at all in that time…

Ok found the problem. I was setting the movement mode to flying to use motion warping in Z axis. I was setting it back to walking right when montage ended and well this was somehow the cause …
Fixed it by setting it back to walking a bit earlier

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