You could also try Dynamic Inset Shadowing, or bump up the AO power and radius in your Post Process. Or if you’re using a movable directional light, set the number of cascades higher. All of these are more performance heavy though
You could also try Dynamic Inset Shadowing, or bump up the AO power and radius in your Post Process. Or if you’re using a movable directional light, set the number of cascades higher. All of these are more performance heavy though