Small lights disappering with distance

Hi. I rendered this arrow Led perfectly:
image
But, when I rendered it from another camera, the arrow appears like that:
image
Any clue on how can I fix this?
I´m using Unreal 5.1.1 and the product is a blueprint actor made by multiple pieces.

I found the problem: nanite. I think Nanite doesn´t work well for small objects…

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