I’m working with fairly small data, (less than 100kb on each request). However, somehow in each request some information accumulates somewhere and after about 4 requests the game crashes, also the phone, then the game completely restarts. The only detail that I see that it fixes is restarting the level after 3 requests, , but it is likely that the larger the request grows, I will be left with 2 and then only 1 that is enough to generate the error. I use Varest.
Update: Something new, I detected that the error causes an overload of ram usage that blocks the phone for a few seconds and restarts the application. I still have no idea about the cause.