Okay so im trying to add a particle effect to a custom Item Skin but since static meshes and Skins dont hold Components im clueless in how to add a Particle effect to it? Also is there a way to disable the skin over taking the item your skinning so if i add the skin to pants make it so it adds to them not replace the pants mesh?
Make an actor BP, give it a root component of “Mesh” and you should be able to add components to it as your please.
The other one, not too sure.
Yeh Skins wernt the mot viable option ended making a new set of pants and remapping the Attachments to them rather then a skin for pant allows me to keep pants and the attachment.