Small improvements that make your life easier

Heya Epic Dev’s!

Been playing around with your awesome tool :stuck_out_tongue:

I don’t know if this has been said before…
Some minor-Fixes i would like to see for the engine:

  • Hold shift to change direction of U/V panning a material! the little arrows next to that are so wonky… (like panning in Legacy UED)
    Also i tried to input a custom texturepan value , but it does nothing. am i doing it wrong? 1/16, 1/256, 1/512 does nothing.

  • Make it possible to select multiple folders in content browser and migrate them all at once…

  • Make a option to block the layout of the windows… So my content browser/Modules/Asset list open in the same way on the left screen (always)

  • A texture rotate tool/button (like legacy UED)

  • A texture Pan tool/button (like legacy UED)

I will probably find some more stuff as i go… But these appeal very usefull.
Hope you guys take note of this

cheers ~

For my favorite tool …

**Editor **

  • Add real AZERTY compatibility
  • Export do not work with key Mapping
  • Save Editor Preferences for all project

**Launcher **

I love the idea that everything is together in the safe
-Add export my Assets , project in my Vault with setting like Name , info, screenshot etc…

Persona BlendSpace TimeLine

Add Zoom
Add grille Snapping
Time value bellow timeline
Better Space (new Windows) Parameters & Samples in Détails Panel

**Material Editor **

Sometimes , I would like to try somethings in Photoshop , maya , mudbox or something like that … and I would like to get a picture

  • Add Output Node (Export Image Result to disk)

Freeze Compare Preview Mode

-Add background for Reflexion in Material preview

**Material Editor & BluePrint **
Make something because comment on comment within comment , it’s crazy

Animation Montage - TimeLine

Add Grille Snapping
Need 3000% Zoom for add New Montage Section :

**Spline Component **
-Snap/Align Point :
Add work Key “END” ( Snap to the Floor) for Spline Point selected
and more if you want…

FBX 2015(.1)

FBX (2015.1) with support import and export of ShaderFX graphs since MayaLT
Thank,

A added my Small improvements , i will again if needed
thank