Small Drag And Drop Issue

Hi.
I’m working on a drag and drop inventory system where a left mouse button drags a stack, and a right mouse button drags a single unit from a stack. I have most of the kinks worked out, though I notice that every now and then, while testing, the grab pointer will remain in place after the drag operation has completed…

I’m sure its simply a matter of completing some valid checks somewhere, but I just cant figure out where. Has anyone else run into this???

Probably happens OnDragDetected, my guess would be that you have some logic in place to determine if you should swap inv slots.. and on False there is probably no logic, so an empty slot probably “Breaks” it

Send some more screenshots of the actual Drag and drop stuff and i’ll take a better look if you like