I have a strange issue with skeletal mesh’s physics assets.
I have 2 skeletal meshes, both deriving off of the Epic Manequin.
Steps to reproduce: Create a physics asset for the first skeletal meshes, duplicate it then apply it to the second skeletal mesh
What happens: joints location of the second skeletal mesh jump to the translation of the first skeletal mesh!
What should happen: joint translations should stay in original location.
My current work around: create physics assets from scratch each time (not via a duplication)
This is more of a bug report, as my current workaround works nicely, but it would be nice to have a proper fix.