SM, ISM, HISM, Lightweight Instances and Auto-Instancing - what are the differences?

HISM still have the underlying weight of LOD (the meshes and textures or mips to display them.) So even if nanite disabled the additional LOD work, ISMS (HISM is a collection of ISMs), you would still have the impact on memory. Using ISMs, if you are always enforcing nanite, is better than HISM. HISM used to have a culling advantage in UE4, but in UE5 ISM got that same culling, so if using nanite, ISM is king.

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