Sluggish, wandering, and non responsive movement

Not sure what i did but all of a sudden when i try to go forward with w and pointing with my mouse, it starts out slow and drifts if i release w and is sluggish and meanders all over the place. How can i get my normal movement back?
Thanks

I just checked and the details match a working level template and the Stick input and movement input blueprints look to be functioning the same.

Using Character movement?

using first person, mouse and keyboard w

What kind of pawn is it?

Its like flying a glider plane. if you select any movement and let go it keeps going in that direction, drifting for a bit.

Is it a ThirdPersonCharacter pawn?
firstpersoncharacter pawn? Basic Pawn? Floating movement component?

i am using FirstPerosonCharacter

Makes me wonder if you changed the deceleration or ground friction settings on the details pane for the charactermovement. Or if you changed the movement mode.

Would that be here

Sounds like you have a joystick / controller plugged in. Cat sleeping on the keyboard?

Where is deceleration or ground friction settings located?

Yep that’s it. But it looks fine to me. Must be something else :confused:
I wonder if you did anything to the collision primitives on the ground the character is walking on?

I would have had to do it to several floors i walk on. This sluggish action occurs on all floors.

257646-character-movement.jpg

I check movement input graph on both a working template and mine and they both have a constant input axis value whether or not i am moving.

I created a new character and that what is sluggish as well

Axis input will always have a value and execution because neutral position (axis value 0) is still an input but I dont know why it is moving weird.

Any ideas anyone?
I deleted and re-established all of my settings and still have real sluggish over travlel even after releasing the mouse.

Are you seeing this in a brand new first person template project?