This is my first time posting. Having a great time learning UE4!
My question is this:
I have a first person game where you can swing a sword. I would like to slow the mouse movement down during the sword swing animation (so that the player can’t just swing then do a spastic spin of the mouse and do a 720 helicopter kickflip spin).
Should I have a flag that I set at animation start / end and then check that flag when I read mouse input?
The animation can be suddenly stopped under some circumstances, so the mouse would sensitivity would have to revert to normal at that time. So ideally I’d like a system which ensures that whenever I am in an animation, the mouse sensitivity is dulled, and that won’t bug out if the animation stops suddenly.