Slow Time but not character

hi guys first time post here and could be a noob question as im only just starting out in unreal, so ive got a robot character who shoots lasers from his hands, just a simple projectile now I want to set up an effect that basically slows time yet keeps the character and abilities at the normal time dilation, so far im able to slow time and keep my character at the normal time dilation but the projectile is in slow mo and I cant seem to figure out a way to keep that synced up with the character at the normal time. I hope that made sense, first image is my projectile setup and the second is time dilation

thanks for the response, the problem is with that the time dilation happens in the level blueprint and it wont let me cast to the projectile actor in the level blueprint, should I do the time dilation in the character blueprint and cast to projectile from there?

sorry im struggling with this and its probably so simple, I cannot cast to projectile for some reason in my character blueprint

Slow global time dilation to 0.005 and speed up custom time dilation to 200. you can mess around with these numbers more to get different results