The problem is that the can not rotate slowly and fluently at the same … If you go below the GameSpeed valu that you can see on the screenshot it will basically “freeze”. At this particular speed it rotates with clearly visible ‘lag’.
I did test out the set location, and it seems to handle slow movement normally.
How can I overcome this kind of issue? How do I implement a really slow rotation?
I did also start a thread on the forums: [link][2]
Hi, but how slow can you go with your rotations? Can you go lower than 0.5 deg/sec? I did try both timelines and RInterpTo but once I go really slow the precision goes nuts.
My problem is that I am rotating a very large and I want to achieve a low linear speed on it’s perimeter. This requires a very slow rotation which seems to be impossible as the low values for rotation get ignored (zeroed per frame) quite fast. I can use the Set Actor Location at any rate I want, and it does animate fluently no matter how slow it goes. The rotation however simply goes nuts.