I just downloaded the Medieval Game Enviroment from the Marketplace and opend it the first time. Everything was runnig fine, the Shader compilation worked quiet fast and the editor windows was opend after a short time. But then preparing the shader was really slow.
When i tried to figure out why i recongized that only the efficentcy-core of my cpu are used.
My system is a
i5-12600k
32 GB of RAM
rtx 3060
and a bunch of quiet fast M2 SSDs
Windows 10
I started to make som test.
I managed that the ShaderCompileWorke only uses the cores 0 to 11 and not 12 to 15 that speeded it up, but it wasn’t fast at all. What i saw then, was that the RAM was filling up more and more and as soon as the RAM was near to 32 GB it kinda got stuck. So i increased the virtuelle memory up to 64GB that it didn’t got stuck anymore but it was still quiet slow.
What causes this problem?