Hi Guys ,
I am getting slow performance while using the procedural mesh component in 4.8 , while dragging the editable parameter values, like given below.
For each drag number of value change is involved and the mesh section is being created six times(it is box mesh , so every plane is a seperate section , just to seperate out the material ids).
MY machine configuration
i7 3770
8 gb ddr 3 1600 mhz
gtx 980
Please advice , should i use staticmeshcomponent instead and avoid procedural component whenever possible ? ( I have created plugin and calling a function inside the plugin actor class from the blueprint derived from that actor class)